Friday, August 27, 2010

Recently Finished Parts

     I have just recently finished up some parts, enjoy. 
  1. Sal Kar inverse legs (render)
  2. Sal Kar inverse legs (from sketch up)
  3. Sal Kar inverse legs (From Chromehounds)
  4. Hex Shotgun (render)
  5. Hex Shotgun (from sketch up)
  6. Hex Shotgun (Hex Shotgun (render))
  7. Hex MG (render)
  8. Hex MG (From Sketch Up)

Thursday, August 26, 2010

Update 8-26:: Notes

- This will be a PC game.
- It will be free
- online multiplayer is going to be tricky, and you might have to host all your own games(sorry, I have a 5 mbit DSL connection. )
- Any and all help is appreciated and all who help are given a lovely spot in the credits. (and maybe some special parts... o.0)
- Concept images (eye candy) and such will be released as I finish up a major thing.

Please add any ideas, comments, assets, or questions to the blog in the comments area.

Friday, August 20, 2010

Project Opened

 Hey blogger members and random guests! As very few of you know, Chromehounds was shut down in January. Well, this left mech game lovers with two series to choose from. Armoured Core or mechwarrior. I didn't like either and loved the customization and gameplay in Chromehounds. So using the UDK (unreal development kit), I plan on remaking a basic version of chromehounds then slowly upgrading models and textures until it's basically the same as the original. But I have another reason. I am searching through career options at the moment (still in high school), and videogame design is near the top of the list. So, I'm building the game from the bottom up using Chromehounds as a basis, so I can see if this is how I want to spend a portion (or all) of my life on.
A rough time frame for the game is about 4-5 months, but if anyone is willing to submit designs it would be insanely helpful.
The screenshots I used are from, exact part numbers were from, and all models involved in this were originally created by From Software and SEGA. I just used screenshots to reconstruct them.